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Achaea scripts mudlet4/3/2023 The Mud Connector is good mostly for being able to narrow searches insanely specifically. There's two main listing sites for MUDs you could look at. The latter are ridiculously popular as MUDs go and have some truly obscene subscription schemes so it's clearly working for some people. Some offer considerable in-game perks for "donating" despite being nominally free-to-play (Achaea is the most famous example of this), and some flat-out have a subscription fee you need to pay to play them at all. Most MUDs are in fact free to pour as much of your sad life as you want into it and are staffed by volunteers, though many of these MUDs at least shill for donations to offset operating costs. Wait, you said most are free? People sometimes pay for this? You can go log in any time you want and screw around with stabbing orcs or drinking in taverns or building spaceships with other people with too much free time just about any time you like, and you get to build stories with other characters as you do it. The comparison to an always-around tabletop game is really pretty apt. It is also great for people who like loving with numbers a lot or optimizing poo poo through scripts that play the game for you. One of the main appeals is generally going to be to people who enjoy creative writing, improvised roleplay, and interacting with players or scenery through prose, and it's been my favorite hobby since I was a wee babby for those reasons. Most of them are also free to play and are extremely complex mechanically considering they're coded almost exclusively by volunteers. They're also more accessible to people with certain disabilities, in particular the visually impaired, and the nature of the medium makes it ideal if you are, say, loving around at work. Many games at least make a gesture at being roleplay-enforced, though the focus and strictness of this will vary quite a bit from game to game and some drop the pretense entirely. MUD worlds are frequently more freeform and customizable than graphical games and a lot of people prefer being able to sift through prose and build the world in their own head. No graphics? Why would anyone play this poo poo? Basically any good client will do the same things for you, so it's just a question of what user interface you like the best. These aren't the only ones, but it's a good start. It also has some very powerful scripting support.ĬMUD isn't free, but is sort of the sequel to one of the most popular MUD clients of old, zMUD. MUSHclient has a lot of fans too, and has a bunch of different features and plugins you can use. MUDlet is actively maintained and has cool scripting and mapping features- not something you'll need right out the gate if you've never played a MUD before, but it's good to have for you to grow into. If you have a MUD in mind you want to try, their website will often recommend clients you can try or even have plugins that make playing more convenient, but here's a few to get you started: You can use actual telnet if you're crazy, but most people recommend getting a MUD client. There's still a lot of people out there who play these things, and with playerbases being what they are, it can be kind of hard to find some cool people to play with, which is why this thread exists. You've got your setting, and your GM staff to facilitate you doing cool things, and your people pretending to be an elf. Some of them, though, are much like a multi-player persistent tabletop game. Some are 24/7 orgies but no one wants to hear about your six-titted ERP cow fursona in this thread. Some are pretty much just chatrooms, and some are solely player-versus-player arenas. There's still a lot of different kinds of MUDs out there, for all that it's an aging style of game with dwindling playerbases across the board. There's a lot of other variants on MUDs out there to this day, like MUSHes and MUXes and MOOs but they're all basically the same thing, a text-based multi-user game. They're sort of a descendant of text adventure games and a precursor to the modern MMO for example, Everquest owes a lot to one of the old MUD codebases called DikuMUD. MUD stands for Multi-User Dungeon (not the sexy kind of dungeon, usually).
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